Microsoft: 'Labels and publishers have a huge opportunity in video games'

Tom Pakinkis

If your idea of a video game soundtrack is an electronic flurry at the start of an arcade classic like Pac-Man or the chromatic bass notes of Space Invaders, you might be surprised to learn that the medium has come a long way.

Now a video game’s audio offering can be just as integral, cinematic and spectacular as its uncanny graphics and - with more and more developers looking to license both catalogue and contemporary tracks from artists big and ...

Login to access this article

To access this article you need to be a subscriber. If you are a subscriber login below.

Start your 4 week Free Trial

Register for a Music Week trial to access this article.

Sign up for your free trial to Music Week, the no 1 weekly trade magazine for anyone who needs to understand the business of music. For four whole weeks we will provide you with great, in-depth journalism that gets right inside the business of music in print and 24/7 online. With both the print and digital edition you will be able to enjoy the whole Premium experience of a subscription to Music Week - absolutely free.

Start your free trial


If you have previously taken a trial you will need to subscribe to access this article.

Subscribe Now
subscribe link free-trial link

follow us...