Microsoft: 'Labels and publishers have a huge opportunity in video games'

Tom Pakinkis

If your idea of a video game soundtrack is an electronic flurry at the start of an arcade classic like Pac-Man or the chromatic bass notes of Space Invaders, you might be surprised to learn that the medium has come a long way.

Now a video game’s audio offering can be just as integral, cinematic and spectacular as its uncanny graphics and - with more and more developers looking to license both catalogue and contemporary tracks from artists big and ...

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